Digital Dragons 2019
Earlier this week, I had the chance to attend the Digital Dragons Game Dev conference. It happened to be my first time in poland and it was pretty cool to get an occasion to visit a new country (I also had a “mind blown” moment when I understood why the conference is named “Digital Dragons”).

Wawel Dragon Statue in Kraków
I was giving a talk about my recent work at Unity about real time ray tracing. I hope the people in the room enjoyed it and hopefully learned new stuff.
Here you can find a copy of my slides.
Digital Dragons 2019 – Leveraging Ray Tracing Hardware Acceleration In Unity
I didn’t write any notes for the slides, apologies for that. However, the recording of the video should be available at some point. In any case, you always can reach out to me on twitter if you want to discuss something or if there is something not clear on the slides.
I also wanted to say that while I was there, I took some time to try some of the indie games that were presented and I was impressed by the quality of the games that I had a chance to try. As a game dev, I am always happy to experience such a thing.
Digital dragons is a very good conference, I was glad to be there and I clearly recommend it.