Blog
Anis Benyoub builds renderers: ray tracing, volumetric clouds and the water system in Unity's HDRP, GPU research at Intel, and Nyx at Genesis AI, where he leads graphics. Posts migrated from auzaiffe.wordpress.com.
- Currents in HDRP's Water System
- Sample Decorrelation in BRDF Preconvolution for Image Based Lighting
- Mapping FFTs to a Sphere: An Unexpected Journey
- VNDF importance sampling for an isotropic Smith-GGX distribution
- Digital Dragons 2019
- A hybrid rendering pipeline for realtime rendering: (When) is raytracing worth it?
- A hybrid rendering pipeline for realtime rendering: Introduction